Saturday, October 8, 2016

Down the Rabbit Hole! - My Experience with Digital Storytelling

The first time I truly encountered Digital Storytelling I was 21 years of age, back in 1994.  This may make some blink and wonder, how can one encounter Digital Storytelling in 1994?  Let me begin by stating there was no Facebook, Shutterfly, or even Twitter back then.  What we had was AOL Instant Messenger and its associated blogs, and during that time period AOL was the dominant force, via the blossoming digital world, for connecting people.    
A friend, college I was attending, mentioned that there was a roleplaying forum based on the table top game of Vampire the Masquerade; and to be honest the idea of roleplaying with unknown people via the internet fascinated me.   I spent a few years roleplaying with the group of VtM on AOL Instant messenger and also their forums, but eventually this group lead me to online game playing, and virtual worlds. 
By the time my oldest daughter reached the age of 13, I thought I was pretty savvy with being able to browse the Internet, play online games such as Everquest, Everquest2 and World of Warcraft.  My daughter made me understand, differently.  Cassie had discovered MySpace and created her own forum there.  She was posting not only stories about her and her friends lives, but she was adding music videos as well and other artwork.  I had no idea she was even able to understand this, let alone create something as intricate as she had.  Her own forum inspired me to attempt to create my own.  Grant you my forum was never on the par as she was.  How can a mom who had never had training in this, let alone even understood blogging and concepts like MySpace hope to be equal to what I had seen? After a few months to almost a year of attempting MySpace I finally gave it up, returning to where I was comfortable with gaming.
            As comfortable and secure I felt within the Gaming Community I could not help but miss actual RP like I had with VTM; the ability to tell stories and become someone new.  A friend of mine, who had played with me since Everquest all the way through World of Warcraft, approached me with a new venture.  This adventure was a virtual world created by Linden Labs called Second Life.  I had never heard of Second Life until that moment, and so intrigued by all my friend had to tell me I created an account, downloaded the app and began playing.
I was soon to discover that Second Life was a new digital outlet for people to roleplay with avatars they create and modify to be as they wish them to be.  I also quickly discovered that a person gets so wrapped up in what they are doing they lose track of which is reality.  Where the average person is stressing in reality about, home, job, who said what, kids, partnership with another person, all this was taking place in the virtual world.  In fact one could say these same stresses were being amplified within the Digital Reality of Second Life.  
To bring this back around to the subject at hand: “What does Digital Storytelling mean to me?”  I think it is both complex and simple.  The simple comes from everyone having a story to tell.  As Joe Lambert stated in Chapter 1 “Life and death, moments of clarity, decisive events that change us; these are not just the subjects of life recalled, these are the essence of our oral traditions of myth and folktale, our literatures, and in the last century, the immersive medias of the screen and recorded sound.” (8)  He goes on to explain “We first know story through our experience, but the stories told us become part of our tribe, our community, our culture, and are formed into myth and archetype.” (8)  Who is to say that the story I post today will not inspire someone to write a tale, or even to post a similar story on their blog?  This is how and why the storytelling aspect is easy, because we are surrounded by stories.  Each person is the Bard of his or her own life experience.
The complex comes in not only using the tools and keeping up to date with the tools, but having the courage to post said story and share that tale with others around you.   One of the most inspiring quotes comes from Chapter 4, where Lambert states “…Overcoming silence, overcoming the sense of defeat and disenchantment that comes with oppressions social and personal, is a solemn commitment. They remind me that sometimes this comes with sacrifice.  No one said the road would be smooth.”  And so I keep at it, whether I post fictional or nonfictional tales, each story comes from me.  It is a part of who I am and I am using the internet to share these tales. 
Reference:      
Lambert, Joe. Digital Storytelling: Capturing Lives, Creating Community. 4th ed. New York: Routledge, 2012. Print. Chapter 1, pp. 8, Chapter 4 pp. 36
                                  


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